Hello, I'm Justin Bunryu Smith

I am a student for EECS 498

Tsukuro Game Engine

A Multi-platform Game Engine (OSX / Windows/ Linux) written in C++ as host language and Lua as the scripting language. Functional 2D engine with VR controller accessibility. Optional OpenGL functionality for 3D graphics (WIP)

Technologies Used

C++ Logo Lua Logo GLM Logo SDL Logo Box2D Logo OpenVR Logo OpenGL Logo
  • C++
  • Lua
  • GLM
  • LuaBridge
  • SDL
  • Box2D
  • OpenVR
  • GLAD
  • Rapidjson
  • OpenGL

Project 1

With a partner, implemented a VR CSE Simulator in Unreal Engine

Utilized JIRA, Unreal Engine 5, Chaos, Blueprints, Blender

Project 2

With the help of another undergraduate student, we implemented A2-GO, a Pokemon GO clone in Unity with an integrated University of Michigan Bus tracking API.

Utilized JIRA, Unity, MapBox, Blender, and MBUS API

Project 3

Physical Therapy Drum VR Music Game in Unreal Engine

Utilized Unreal Engine 5.2, FL Studio, MIDI, Blueprints, Blender

Features working foot pedal, drum configurations, and feedback for muscular dystrophy patients

Click Here for Youtube Trailer Click Here for Website Info

About Me

Junior Standing at the University of Michigan. Dual degree program in Computer Science and Percussion Performance

Relevant Coursework

Intro to VR/XR, Web Systems, DSA, Linear Algebra

I love to travel

While making fun video game products, I love to travel and get lost around the globe

Get in touch

Please reach out if you want to talk anything about my projects or experiences!